042 -- Dungeons & Dragons: From Simulation to Imagination
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Summary
We talk about the origin and early days of the ground-breaking and innovative role-playing game Dungeons & Dragons. This game not only transformed wargaming and tabletop gaming but also helped spawn a cultural revolution still felt today. Grab a flagon of ale and pull up a stool for this one, because HC SVNT DRACONES!
Source List
Online Sources: D&D and the Satanic Panic
https://www.chick.com/products/tract?stk=0046
The above is from an evangelical comic booklet series you have probably seen before
https://www.nytimes.com/2016/04/18/us/when-dungeons-dragons-set-off-a-moral-panic.html
https://www.bbc.com/news/magazine-26328105
https://www.retroreport.org/video/dd-lessons-from-a-media-panic/
A few books available as e-books on scribd and other places:
Of Dice and Men: The Story of Dungeons & Dragons and The People Who by David M. Ewalt
Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds by Joseph P. Laycock
Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons by Michael Witwer
Mazes and Monsters by Rona Jaffe (the book the Hanks movie is based on)
https://archive.org/details/mazesmonstersnov00jaff
Rise of the dungeon master: Gary Gygax and the creation of D&D by David Kushner and Koren Shadmi
Satanic Panic
Fantasyland: How America went Haywire: a 500-year History by Kurt Andersen